Quoted in David Kushner, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Chapter 8, p. 120.
Varianta: Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.
John D. Carmack: Citáty v angličtine
Quoted in Seth Schiesel, Microsoft Unveils Games For Its New Xbox 360 http://query.nytimes.com/gst/fullpage.html?res=9C0DE3DF1E30F935A35753C1A9639C8B63&sec=&spon=&pagewanted=all The New York Times (2005-10-06)
Quoted in Brad Cook, "John Carmack: Making the Magic Happen" http://www.apple.com/games/articles/2009/02/johncarmack/ Apple.com
“This is a bit more expensive than my previous turbo-Ferrari habit, but not too bad.”
On spending $2 million on building rockets, Quoted in "Carmack's Jet Vanes" http://groups.google.com/group/sci.space.policy/msg/04e3682944fbcc74?hl=en (2004-05-13)
“It's nice to have a game that sells a million copies.”
Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.
Quoted in David Kushner, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Chapter 16, p. 292.
Quoted in "John Carmack Answers" http://slashdot.org/games/99/10/15/1012230.shtml Slashdot (1999-10-15)
Referring to Doom 3, Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.
Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.
Quoted in Brad Cook, "John Carmack: Making the Magic Happen" http://www.apple.com/games/articles/2009/02/johncarmack/ Apple.com
Quoted in "The Rise and Fall of Ion Storm" http://slashdot.org/comments.pl?sid=25551&cid=2775698 Slashdot (2002-01-02)
Quoted in "John Carmack's Blog" http://media.armadilloaerospace.com/misc/government.htm
Quoted in Brad Cook, "John Carmack: Making the Magic Happen" http://www.apple.com/games/articles/2009/02/johncarmack/ Apple.com
Referring to how he, after many years immersed in the science of graphics, had gained a stronger appreciation of the real world instead of getting detached from it, as he would see a few bars of light on the wall and think, Hey, that’s a diffuse specular reflection from the overhead lights reflected off the faucet, Quoted in David Kushner, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Epilogue, p. 234.
Quoted in "http://www.bethblog.com/" http://www.bethblog.com/2010/10/29/john-carmack-discusses-rage-on-iphoneipadipod-touch/
On software patents, Quoted in "John Carmack: Knee Deep in the Voodoo" http://web.archive.org/web/20010624154450/http://www.voodooextreme.com/games/interviews/carmack/ Voodoo Extreme(2000-11-11)
“It's a good thing Doom 3 is selling very well…”
Having destroyed a rocket test vehicle worth $35,000 USD, Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.
Quoted in Cell phone adventures http://armadilloaerospace.com/n.x/johnc/recent%20updates/archive?news_id=295 John Carmack's Blog, March 27th, 2005
Quoted in "Functional programming in C++" http://gamasutra.com/view/news/169296/Indepth_Functional_programming_in_C.php
When asked about the highlight of his career, Quoted in "John Carmack Interview, January 2006" http://archive.videogamesdaily.com/features/id_johncarmack_interview_jan05.asp Video Games Daily (2006-01-03)
BAFTA Fellowship acceptance speech, "BAFTA Games Awards 2016" https://www.youtube.com/watch?v=fyjJrF2gJ34
Quoted in Thomas McGuire, Creative 3D Blaster GeForce4 Ti4400 review http://www.techspot.com/reviews/hardware/3dblaster_ti4400/ti4400-5.shtml TechSpot (2002-05-02)
Quoted in Bob Colayco, "John Carmack Interview" http://www.firingsquad.com/features/carmack/page3.asp Firing Squad(2000-02-09)
Quoted in Tom Ham, "Interview: John Carmack" http://archive.gamespy.com/interviews/april01/carmack/ gamespy.com (2004-01)
Quoted in Billy Berghammer, "CES 2007: John Carmack And Todd Hollenshead Speak" http://www.team5150.com/~andrew/carmack/johnc_interview_2007_CES_2007__John_Carmack_And_Todd_Hollenshead_Speak.html Game Informer (2007-01-09)
Quoted in David Kushner, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Chapter 14, p. 254.
“Note to self: Pasty-skinned programmers ought not stand in the Mojave desert for multiple hours.”
Quoted in John Carmack's .plan file http://www.bluesnews.com/cgi-bin/finger.pl?id=1&time=20000515035055 (2000-05-15)
Referring to network latency limitations, Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.
Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.
Posted on Twitter https://web.archive.org/save/https://twitter.com/ID_AA_Carmack/status/185757996473790464 (2012-03-30)